AI Insights · Timothy · January 2023
Top 5 iOS Trivia Games in Australia Q4 2022
Explore the performance metrics of the top 5 iOS trivia games in Australia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 trivia games on the iOS platform in Australia showed varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Elevate - Brain Training Games
Elevate - Brain Training Games experienced a significant increase in weekly revenue, peaking at approximately $31K in the week of November 21. Weekly downloads also saw a notable rise mid-quarter, reaching around 7K in the week of October 31. Active users grew steadily from 11.9K at the start of the quarter to a high of 22.1K in early November, ending the quarter at 18.1K.
Kahoot! Play & Create Quizzes
Kahoot! Play & Create Quizzes had consistent weekly downloads, peaking at 5.3K in late November. Revenue showed fluctuations, with a high of roughly $3.5K in the week of November 21. Active users remained relatively stable, starting at 14.6K and ending the quarter at 12.4K, with a peak of 16.3K in mid-October.
SongPop Classic - Music Trivia
SongPop Classic - Music Trivia saw modest weekly downloads, reaching a maximum of 704 in late November. Revenue varied throughout the quarter, peaking at approximately $2.3K in mid-December. Active users increased from 1K at the beginning of the quarter to a high of 1.6K in late November, before declining to 1K by the end of December.
Party Roulette: Group games
Party Roulette: Group games had relatively stable weekly revenue, fluctuating between $1.4K and $1.9K, with the highest revenue in the final week of December. Downloads were consistent, with a significant spike to 855 in the last week of the year. Active users showed a similar trend, rising from 222 at the start of the quarter to a peak of 486 in the final week.
Millionaire Trivia: TV Game
Millionaire Trivia: TV Game's weekly revenue remained steady, peaking at around $1.8K in mid-November. Downloads showed an upward trend towards the end of the quarter, with the highest number of 716 in the last week of December. Active users fluctuated but ended the quarter on a high note, increasing from 4.7K at the start to 4.6K.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.